using Godot;
using System;
using Godot.Collections;
using System.Collections.Generic;
using System.Linq;

public partial class Home : Map
{
	public override void _Ready()
	{
		base._Ready();
		//GetNode<Maid>("maid").Initialize();
	}
	public override void _Process(double delta)
	{
		base._Process(delta);
		
	}
    public override void update_characters_list()
    {
        base.update_characters_list();
    }
}
